Calling c++ event from blueprint?
I am trying to call a c++ event from a blueprint, but it doesn't seem like it's getting called. I've defined my event like
Then in my animation blue print state graph, I click on a state and in the Entered State Event text box, I put EnterDashSlash. But when the animation plays, my text isn't logged. Is there something else I need to do to link this event to when an animation starts?
asked May 10 '15 at 10:06 PM in C++ Programming
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