Then in my animation blue print state graph, I click on a state and in the Entered State Event text box, I put EnterDashSlash. But when the animation plays, my text isn’t logged. Is there something else I need to do to link this event to when an animation starts?
BlueprintCallable causes a compile error because the declaration for EnterDashSlash_Implementation doesn’t get created unless BlueprintNativeEvent is used.
You need to declare it the normal way. Without the _Implementation.
Just write down the function in c++ like you would normaly do + the UFUNCTION makro with “BlueprintCallable”. You can then call it in the BP version (BP Child Class) of that Class.