Editor mode: overlapping collision events not fired
I would like to use overlapping events in editor mode for implementing my own game tools. I dont know if my implementation is wrong or there are just no "in editor" overlapping events? Is it possible to receive overlapping events in editor-mode?
The overlapping components are based on meshes and are children of the same actor - are there any restrictions about collision filtering (has to be different actor or something)?
Sorry to hear about your problem. Please, however, note that there are different ways objects can interact in Unreal Engine 4. In particular, setting Actors to Overlap may often look like they Ignore each other. Also, in the situation when one object is set to overlap another, and the second one is set to block the other, the overlap will occur but block will not.
If you like to learn more about the ways Collison is handled in the Engine, please go here:
Hope this helped!
answered May 11 '15 at 08:04 AM
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