Can anyone break down and describe the "NavMesh" from content example ?
I am completely new to Unreal Engine, and our game needs NavMeshes for AI movement. I tried understanding the official documentation below, but couldn't understand it clearly. "https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/NavMesh/1_1/index.html"
Could anyone break down and describe setting up of NavMesh in UE4 or link me to any other documentation/tutorial that explains it in detail?
Thank you in advance.
Unfortunately the documentation is referring to a slightly older version of that level, and we are working to update that. But the principles are the same.
A Navmesh is set up as a volume. In the Modes tab, select Volumes and then scroll down to Nav Mesh Bounds Volume. Placing one in your level so that your map is within the volume's bounds will create a NavMesh Actor that you can see in your level if you press P or go to Show and check Navigation to on. The Nav Mesh will be built automatically.
Did you have any specific questions about setting up your Nav Mesh?
answered Mar 31 '14 at 10:10 PM
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