Tooltips in Editor not at Mouse Cursor Position
I am running Unreal Edtior 4.7.6 on a Windows 8.1 machine in a multi-monitor setup. When I hover over editor widgets which are in a window located on the main screen, then the tooltip correctly shows up at the current mouse cursor position:
However, on an Editor window located on the second screen, when I hover over a widget the tooltip is shown far right from the current mouse cursor positioon. In this screenshot the cursor is at left BP node, but the tooltip is shown to the right of it:
Is this a bug in the Editor, or can I change that behaviour somehow?
Update 1: It seems this Editor behaviour only occurs if I have the "great" Windows 8.1 screen auto-scaling feature enable in Windows control panel. However if I enable the Windows setting to choose one scaling level for all my displays (again via control panel), then all tooltips in the UE4 Editor are fine. (Unfortunately that is not an option for me, because then the scaling on my main notebook monitor is way to small to read the UE4 Editor font.)
Update 2: It seems not only the tooltips are affected by that Windows auto-scaling feature. Also when I run the game from the Edtior in a new window, then that window is not centered on the (second) screen, but again to much right, so that half of the window is off screen.
I'm going to be marking this as answered because we've been unable to reproduce in house and appears to be an unavoidable side effect of the scaling features on such a small screen.
Thanks, Matt W.
answered Jul 28 '15 at 10:04 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here