Strange colors from normals?
Two objects are rendered with the same material. One is inside the other. First object is rendered normally regardless of its position. Second object: when i move it outside - renders normally, but when it's inside the first one - i get this color anomalies.
It seems that depending on which way the normal of a mesh is facing it gives of different colors.
I have tried turning off all color correction an this effect still persists.
Does anyone know why this might be?
asked May 10 '15 at 11:13 PM in Rendering
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