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Strange colors from normals?

Two objects are rendered with the same material. One is inside the other. First object is rendered normally regardless of its position. Second object: when i move it outside - renders normally, but when it's inside the first one - i get this color anomalies.

It seems that depending on which way the normal of a mesh is facing it gives of different colors.

I have tried turning off all color correction an this effect still persists.

Does anyone know why this might be?

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asked May 10 '15 at 11:13 PM in Rendering

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avatar image nickpetersonfx May 11 '15 at 03:09 AM

Need to see your materials

avatar image ArcusCerebellumus May 11 '15 at 07:42 AM

Very basic stuff really.alt text

qqq.jpg (298.8 kB)
avatar image nickpetersonfx May 11 '15 at 08:02 AM

Oh ok. This looks like lightmapping. It looks like you have an emissive material, so some of that color is going to bleed out. That in combination with the low res of light maps and compression is probably what is causing your artifacts.

Try removing all color from your emissive material, see if things lose the warm coloring.

avatar image ArcusCerebellumus May 11 '15 at 08:45 AM

There is no lightmap in this picture. Nothing changes even when i delete emissive parts.

avatar image nickpetersonfx May 11 '15 at 05:39 PM

If you've ever built lighting (and chances are you have) you'll likely have some lightmaps. Delete emissive parts and then be sure to rebuild lighting. Check lights for colors as well.

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