Client movement appears to stutter from the perspective of a listen server host. What is causing this?
Client character movement appears to stutter when viewed through the viewport of the listen server host. All character movement appears smooth for all players that are not the listen server host. Has anybody else experienced this? Is there a fix?
asked May 11 '15 at 04:30 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here