How do i create a box trace in front of player?

hi i have been exploring UE4 for a week now and ive come up with a little game project. its a topview arena shooter with melee mechanics. I had a lot of problems with the collision system to create the melee hits in the game and i’ve read through some blogs and tuto and it seem that tracing works better than collision. For the moment the tracing is quite efficient but since i made the player rotation to aim at the mouse cursor, i really don’t know how to cast the trace box in front of the player. If anybody could help me that would be great! here’s the BP ive made for the ‘‘character rotate with cursor’’ and my trace box BP.

PS. Dont consider the vector, out of the actor location, its been the result of many trails and error and its doesnt work

This is 1st person

ill try that but if it applies to a 1st person game it might not work since i got a topview with a fix camera. I’ll give it a try thank you.

Its kind of working but still the box is still traced in the back of the player and i really dont want that since its a frontal melee attack. Is there a way to take the back part of the box and tell it to be trace from the player’s location?

You could put an arrow on you character and box trace from that for your reference?