Hello!
I have a topdown camera, so sometimes some objects (even sometimes the player itself) are hidden behind some other elements - for example, brushes or satic meshes. What I want to do, is to make these objects which are hiding my ones partly translucent - only a part where the actual hidden object is, and not 100% translucent, but say 30% only. All of that at runtime.
It seems that there is two approaches - using a BLEND_mask or a BLEND_translucent materials. But it seems that I would need to use them somehow simultaneously to acheive that. Because I don’t want to make the whole object translucent (as with BLEND_translucent), only a small area of it, but I don’t want this area to be completely translucent, as with BLEND_mask. Have I missed something which could make a part of an item to be translucent?