Package / Deployment / Launch to Android all produces nonworking projects

My rig here is an I3, 16GB rams, Win7 64bit, and an nvidia 450 gts. I would like to compile the TappyChicken sample project against android platform, which is a low cost 4.0.4 android smartphone equipped with an Adreno 200 gpu.

Got the source code cloned from github to C:\UnrealEditor\ which folder is a symlink to D:\UnrealEditor folder.

Extended the code with both the required and optional download packages, a few files overwritten as per requested.

Build executed in VS2013 express both on Development Editor and Development configurations for win64 and Android platforms, got UE4Editor and UE4Game executables, as well as the UE4Game-armv7.apk and .so files.

Got TappyChichen sample placed in folder Samples/TappyChicken, so i can launch the sample project from Editor.

Packaging the project for Windows on Development build settings produces however an UE4Game.exe placed in C:\UnrealEngine\Samples\TappyChicken\WindowsNoEditor\Engine\Binaries\Win64 folder which is renamed to TappyChicken.exe gets the project run properly.

Packaging the same project against android platform (any) produces an com.epicgames.UE4Game project which doesn’t seem to work properly, as per the adb logcat reveals, it missing files and fails to compile shaders which probably ends up the application breaks somewhere here. I get a black screen when the project runs, and thats pretty much it.

I’ve been attached both the packaging and logcat outputs.

[build log][1] [logcat][2]
[1]: 2868-tappychicken_dev_android_build_log.txt (238 KB)
[2]: 2869-tappychicken_android_logcat.txt (150 KB)

Hi sch5. I’ve requested more information from our platform team to see whether your device is supported.

Thanks that would be very helpful.

My device is a ZTE Blade III. The Citadel demo running well on my mobile, but i was unable to find ANY test application to see if UE4 is running on my mobile at all.

Hello sch5,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thank you.