I cant figure out how to dynamically change the projectile velocity of the first person shooter template.
So I have been trying to change the velocity of the projectile after you go over a pick up, I have made my other shot types work, But it seems like I cant make increase the velocity dynamically.
If I change the settings before hand, so the game begins with a high velocity shot, it works... but if the blueprint tries to change the velocity it doesn't give me an error, but it also doesn't change the velocity.
is it because the velocity attributes are part of the projectile blueprint itself and NOT a variable?
If so, how would one go about making it a variable that effects the velocity?
Thanks in advance.
asked May 11 '15 at 09:33 AM in Blueprint Scripting
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