GatherText rolling back to previous localization
I have my game already localized but it has some spelling errors in my localization that i wanted to get right ( the game supports both english and spanish). I ran the GatherText commandlet several times and it was working, now all of a sudden, when i try to correct a mistake or add a new text, it reverts to a past localization in a matter of speaking. Let's say i have the following Text in my ./Content/Localization/Game/es folder
and i want to change it to
after i make the change i run the GatherText commandlet again ( i don't know if this has to be done but i believe it's so it applies the changes) and when i open again the .archive it keeps showing the first localization with " Mejores tiempos" .
I don't see anything weird in the log file: link text
I have included the Content/Localization Folder in the directories to cook ( both assets and non-assets options)
I'm running the commandlet like this
Everything seems correct to me.
The game only reads in the *.locres files, so if you haven't rebuilt them or are failing to rebuild them then this would certainly be the issue.
Looking at the log you posted though it appears you are successfully generating new locres files, as the last step of your gather config.
Perhaps you are doing an import from your old files which is overwriting your updated translations?
answered May 11 '15 at 03:02 PM
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