Animations importing help

if i have a certain skeletal mesh, an animation is called “running”… should animation “jumping” be in an entirely new file for import? or what

It’s up to you and how you’d like to build your game. There are pros and cons to both.

Exporting as one big file cuts back on the quantity of files, but it can be cumbersome tracking things in source control and keeping track of individual files. I personally like going with 1 animation per file rather than combining them. If you do one per file, you also can have multiple people working on different files and don’t have to worry about combining them.

thanks a lot