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save&load fault

Edit: to replicate do the following steps

-Add the market place item EasySaveandLoad to a project -Make a float inside the MyCharacter -Copy and paste the nodes below -Create a HUD widget with a text box and bind it to the MyCharacter float.

-When you press F in game it adds it and shows correctly on the HUD -When you press G it then saves it -When you press H it then loads it from the save file and sets the current float to it (except that instead of say 24500 you get just 24?!

So this basically: "Two projects and this occurred. Have a HUD which is bound to a float from MyCharacter, say. Then have a button to add 1500 to the float on each press. This will show correctly on the HUD widget. Using the save function, it shows the correct debug. Load function and then on the float output use that to set our float and it goes from, say, 14000 to 14."

Any idea why afterwards it comes out as 14 instead of say 14000 or 14750 etc. ?

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           PinName="execute"
           PinType=(PinCategory="exec")
           LinkedTo(0)=EdGraphPin'K2Node_CallFunction_2968.EdGraphPin_24547'
        End Object
        VariableReference=(MemberName="randomfloattest",bSelfContext=True)
        Pins(0)=EdGraphPin'EdGraphPin_24556'
        Pins(1)=EdGraphPin'EdGraphPin_24557'
        Pins(2)=EdGraphPin'EdGraphPin_24558'
        Pins(3)=EdGraphPin'EdGraphPin_24559'
        Pins(4)=EdGraphPin'EdGraphPin_24560'
        NodePosX=4688
        NodePosY=64
        NodeGuid=4994F4814907E29D068A3E8B252B704C
     End Object
     
 
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asked May 11 '15 at 03:58 PM in Marketplace

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Sulli
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