BSP how to fill with a texture
I am trying to create a level and have "transition" textures, meaning, for that to work I need to fill every quad with the texture. Meaning texture coords should be (1,1), (0,1), (0, 0), (1, 0) sadly I am unable to find how to get this effect, texture alignment fit doesnt do that.
asked May 11 '15 at 04:36 PM in Rendering
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