Distortion inside Cascade

Hi guys !

First, sorry for my bad English =(

I’m working on a FX explosion, i make a heat distortion but the render between Cascade window and viewport window is not the same.
The distortion in Cascade windows appears BEFORE and affects the others emitters, contrary to the distortion in the viewport is BEHIND and dosen’t affect the others emitters… I don’t understand why.
Maybe someone have a solution ?

Thanks a lot.

Hi!

Look this video about VFX in UE4. In this video talk about how to get refraction in particles.

i wish it can help you…
sorry about my english…