4.61 converting to 4.7.6 - Externally Referenced packages
I successfully converted, PIEed, and launched a 4.4 project to both 4.5.1 and 4.6.1. There is one map check error - World info _0 Maps need lighting rebuilt This doesn't make sense as I've just hit run build all.
When I clone the project, convert in place to 4.7.6, and build all, it PIEs, but throws a warning when I try to save: "This map is using externally referenced packages which won't be found when in a game and all references will be broken. Perform a map check for more details. Would you like to continue?" I save all, and unfortunatly the game crashes on Launch. Here is the Log file:
I Would really like to run 4.7 as I want to go to 4.8! Your help is appreciated,
asked May 11 '15 at 05:51 PM in Bug Reports
projects created in 4.6 saved Content paths in config files as absolute paths instead of relative. This made the copy of your project look for its own content in original directory instead of the copied one. This got fixed in 4.7, where paths are saved as relative, so the problem shouldn't happen any more.
If you have any more 4.6 projects you'd like to copy and convert in place, make sure to delete /Saved directory. This will force engine to regenerate config files with proper content paths.
answered Jul 21 '15 at 08:18 AM
You were correct, I was able to reproduce this issue after I cloned the project and then converted it. I have written up a report ( UE-15514) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered May 13 '15 at 02:21 PM
Rudy Q ♦♦ STAFF
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