How do i orient velocities for particles based on a socket?

I’ve got a model with 3 sockets. I’ve set up an emitter to spawn from the 3 sockets using bone/socket location node. I cant seem to figure out how to have the particles shoot out based on the direction of the sockets.

Thanks

If you want your particles to shoot along the x axis of your socket then use initialVelocity in local space and set your velocity higher along the x axis.

This is how we manage all muzzle flashes etc. in our games, since X is the fwd axis.