How can I use Navmesh data in Server Side?
How can I use Navmesh data in Server Side? We are making Mobile RPG with Unreal Engine 4. So, server need Navmesh data for Monster AI Pathfinding. When I use Unity they have plugin for RecastNavigation. I saw in the Quick Start Guide "Create a NavMeshBoundsVolume" about generating Navmesh. Is there no way to export navmesh data created by NavMeshBoundsVolume?
Tricky but quite obvious if you think about it.
Your server is responsible for doing all actual actions. The client may try to guess what's happening but will always obey the server.
This means the map itself needs to be on the server itself. In other words. The nav mesh is on the server. And it only matters how / where you access the navigation calculations.
If you use (for example) "SimpleMoveTo" on an event that's server only, it will be executed on the server and will use the navmesh the server already has.
answered Aug 02 '16 at 11:21 AM
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