Hi, I need to include a project made at the company I am working for into Unreal, I have managed to compile the whole thing as a static library (.lib) and import it into the engine.
The problem is that the project has some dependencies with some libraries from the Widnows SDK:
- winhttp.lib
- Bcrypt.lib
- Crypt32.lib
Is there anyway those dependencies can be set when coding for Unreal?