When using runtime navmesh rebuild, what does 'Observed Paths Tick Interval' do?

Hi, I’m using run time nav mesh rebuild in my game. Everything’s working fine, but does any one know what exactly the ‘Observed Paths Tick Interval’ under “nav mesh recast >> run time” do?

When sending AI to a “dynamic” actor (as opposed to world-location) the path is being “observed” which means the navigation system is looking at path’s goal actor and updates the path if the actor moves move then a fixed value away from generated path’s end.

This mechanism is active in both static and dynamic navmesh setup.

Cheers,

–mieszko