Paper2D - Sockets in Sprites

Hello,

currently i am using sockets in sprites to define a mainhand-position. I wanna use this position to bind the weapon at this point. And it works quite properly, but i got a weird problem and hope you can help me out :slight_smile:

Picture:

With this code i got the weird problem, that if my character turns around the socket position will not be mirrored to the other side. The weapon always stays on the left side. But shouldn’t it move from left to right if i turn around?!

Am i doing something wrong? I mean obvious i do :slight_smile:

Thanks a lot!

Ok, we found the answer :slight_smile:

Here is what we did: