hey guys, I have a pretty strange problem, I have a basic ai that follows the player, up until recently all was fine, now whenever the ai is spawned into or present in the game the entire engine crashes.
weirder still is that if I go into the behavior tree and disconnect all the nodes from the graph save compile and run i will not get a crash, the ai will instead run pretty much as normal, even though the tree says only the route node is firing. After running the disconnected behavior tree I can then go back and reconnect all of the nodes, save and recompile, the ai will work perfectly with no crash. This will only last until I close the engine, if the engine is closed and reopened the process has to be repeated.
im running version 4.5.1 below is the crash report im getting
MachineId:
EpicAccountId:
Access violation - code c0000005 (first/second not available)
UE4Editor_CoreUObject + 1416365 bytes
UE4Editor_AIModule + 532555 bytes
UE4Editor_AIModule + 537241 bytes
UE4Editor_AIModule + 1140804 bytes
UE4Editor_AIModule + 1138763 bytes
UE4Editor_AIModule + 1135862 bytes
UE4Editor_AIModule + 609634 bytes
UE4Editor_AIModule + 962005 bytes
UE4Editor_Engine + 8808057 bytes
UE4Editor_Engine + 9013865 bytes
UE4Editor_Engine + 5620079 bytes
UE4Editor_UnrealEd + 1895346 bytes
UE4Editor_UnrealEd + 6486374 bytes
UE4Editor!FEngineLoop::Tick() + 3524 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]