So I pretty much followed this video step for step, it’s a windows 7 gaming optimization video.
He instructed us with ways to manipulate these programs/files.
uac,
windows update,
startup,
paging file,
windows performance,
windows defender,
all updates for software,
background images,
raid 0 and ssd,
write caching,
hibernation,
services pre fetch super fetch and such (registry aswell) ,
windows features ,
moving files for user defaults ,
power saving features in motherboard,
power settings in windows,
unparking cpu ,
ssd trim ,
indexing ,
shutdown lag,
no gui boot,
msi afterburner,
malware bytes,
move temp files to other hard drive,
ssd software,
drivers,
registry/cc cleaner,
avg,
defrag,
java/flash,
Now anytime I attempt to build lighting in my map, my ram revs up and maxes out at 16gb - my cpu ramps up as well and the lighting fails.
I also built a house with 103 static meshes, wondering if them all casting there own shadow has something to do with it. If so how can i keep the materials and combined the static mesh to have faces but act as one giant mesh.
Should I even be modeling houses and architecture in unreal ?
He had us disable our virtual mem and superfetch ect - I since enabled virtual mem again - now my lighting does not fail as fast, but it still revs everything up to the max and fails in the end.
Sorry for all the randomness but I need some guidance.
Thanks.