Hi, im very new to BP and my problem is to create smooth 90 degree rotation of player. I was not able to find such thread, only similar with other problems. So i want to be able to move/rotate player like in old dungeon crawlers. I found that Rinterp To should do what i want, but this seems to not working, well at least not properly (no smooth rotation (tried amount of different values in delta an speed) and strange yaw coordinates while rotate)
Next problem is player movement, where i was able to simulate tiled like walking via Timeline, but when the player rotates (or am i rotating only view?) the vectors stays absolute so the controls do not match.
Maybe i put my answer wrong. It is doing literally nothing :), player wont turn with “set world rotation”. with “add controller Yaw input” the player turn himself, not smoothly, but turn.