Camera position not maintained after mouse scroll in editor

Hello,

Since some time (I don’t know exactly, probably since 4.7) I have this strange and annoying behavior in the editor main viewport: when I scroll in the scene with the mouse wheel to get close to an object and I pan right after that (Alt + Middle mouse button) the zoom I just did is not kept and the viewport camera gets back to its previous position.

It is obvious that this pop should not occur, it is very annoying to manipulate the scene content.
Can you please have a look at it?

Thank you very much,

Werwack

Hello,

Would it be possible to have the point of view of the support team on that please?
This behavior is quite annoying.

Thank you very much

Hello,

This bug is still there in 4.9 and 4.10 preview 2.
Would it be possible to have a fix svp?

Thanks a lot

Hello werwack,

You are correct in that this pop should not occur. I just tested scrolling in and out with my scroll wheel. Then I panned to the right and left with the Alt + middle mouse wheel. I do not see the popping that you describe.

If you would link me a copy of your DxDiag I will continue to investigate this issue in the meantime.

Hi ,

Try the described repro steps by zooming on an object far from the origin. It looks like the further the more obvious the pop is.

Thank you

[DxDiag][1]
[1]: 64182-dxdiag.txt (48.6 KB)

So, after consulting with another team member we were able to figure out a reproduction for this. It looks as if this only happens some of the time. It also only happens if you zoom really far in and then very quickly move the left or right. The movement is only slight as well.

I have entered a bug for this and this issue has been reported to our development team. The ticket number is UE-22622.

I will keep you informed of this bugs progress.

Thanks , I’m glad you figured out how to reproduce it.
I am surprised you say it is slight though because on some maps of ours it behave as if the camera is brutally put back to the position it had right before the zoom.
We managed to turnaround the pop by doing a pan (middle mouse button) right after the zoom but it is not very natural…

Julien

Sure. I say slight because I am trying to move quickly and I usually only get a certain distance before jerking back. It is definitely an issue though. Hopefully we will see a response quickly.

Hello,

Would it be possible to have some news about this issue please? Will it be fixed in 4.11?
This is really really annoying.

Thank you very much

Hello,

This issue is currently being investigated by our developers, but there is not yet a timeline for when a fix will be released. I will provide updates on this issue as they become available.

Have a great day