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Change Video Textures at runtime?

Hey there! I am working on a Project where i wish to project several videos on different walls ( i know media framework is not fine yet but video playback is very important to me ) and everything works pretty fine except performance but thats another deal. what i am aiming for is switching videos at runtime via umg or whatever ( i didnt have the breaking idea yet ). Best would be to kind of snap a video file in a umg placeholder which creates a material out of that and applies it to the surface at runtime. is there a way to score it or is this just not possible because you have to import the movie first?

Thank you in advance and sorry for my bad english haha

pwnguin

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asked May 12 '15 at 03:40 PM in Everything Else

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Pwnguin
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You can control the MediaPlayer asset that is bound to the MediaTexture via Blueprint. There is a method called OpenUrl that you can use to open a different video file or URL. Check out the documentation for further details and come back here if you get stuck, thanks!

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answered May 12 '15 at 03:57 PM

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