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[4.8] FadeIn and FadeOut Audio not working Android

Hi,

I'm loading my sounds in using:

UPROPERTY(VisibleAnyWhere, BlueprintReadWrite, Category = Sounds)

class UAudioComponent* AudioLoop;

in the .h and in the .cpp:

AudioLoop = initializer.CreateDefaultSubobject(this, TEXT("AudioLoop"));

and setting the AudioLoop in the Editor to a looping SoundCue.

I am then doing AudioLoop->FadeIn(fadeInTime) and AudioLoop->FadeOut(fadeOutTime, 0.f) in code.

The sound starts instantly and continues to the end of fadeOutTime with no adjustment in volume. It works perfectly in the editior.

Using version 4.8

Thanks

Sam

Product Version: UE 4.8 Preview
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asked May 12 '15 at 04:21 PM in C++ Programming

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Catweazle
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