How do I get the NavMesh to generate over a destructable mesh?

How do I get the NavMesh to generate a path for the AI over a destructible mesh?
I want the AI to be able to walk over the destructible mesh before it’s destroyed.

We don’t support destructible meshes influencing navmesh generation just yet. Considering adding a “blocking volume” as a floor until the mesh gets “destroyed”.

Cheers,

–mieszko

Hi, is this holds true for 4.10 version?

@isaacvega

You can select the Destructible in the scene and in the Details panel set the option for Affect Navigation and Can Ever Affect Navigation.

That’s it, thank you