Hello unreal poeple, reporting a little bit issue, this is my function
FBoundaries UMyStuffAndUtils::getBoundaries(UButton* button)
{
FBoundaries bounds;
UCanvasPanelSlot* buttonSlot = Cast<UCanvasPanelSlot>(button->Slot);
FVector2D point = buttonSlot->GetPosition();
FVector2D resolution = buttonSlot->GetSize(); // here is the problem
//bla bla bla more function
}
When i get button size all is ok, but if this button is inside some canvas with autoajust this crash in c++, if doing on blueprints just send me a error report in log, but not crash. Not a big deal, but is annoying jaja.
Greetings!!!