AI Character is floating towards you after animation is played

I have simple behaviour tree set up, so the the AI character chases after the player. The running of the AI character is fine. However, once the AI has attacked you, then the character will simply float towards you. How do I make the AI character run again properly after the attacking animation has been played?

How do you make your AI “Attack” If you’re using the BT PlayAnimation task then that used to have a bug that was not resetting AI character’s animation blueprint. But that has been fixed already (I just don’t remember if it was in 4.7 or 4.8 :D).

Cheers,

–mieszko