How to smoothly scale an actor in blueprint?
I'm trying to animate a 3d scene but I'm not able to set a smooth scaling effect across my objects. I'm aware of Move Component To which gives easy access to ease in/out and time taken to complete the animation for movement, but I can't find anything similar for scaling. Is there some alternative way to do this in blueprints?
This is what my animation currently looks like : http://gfycat.com/WealthyAllGrackle
If I could grow it out of the blueprint by smoothly animating the scale value of the objects, that would look great.
You could try using a timeline to drive the output parameter that is used for scale. Timelines update as tick as the timeline plays and can call events using the timeline values. Just draw a nice S shaped curve by converting the start/end points to curves and dragging the tangents around.
You could also define your curve mathematically if you want, but timelines are much simpler to set up.
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