How can I set a boolean in an animation blueprint from within a character blueprint.
Hi, I've tried setting a bool from my animation blueprint from inside of my character blueprint with a LMB input event. Ive tried setting the bool in my anim bp equal to a separate bool from within the character bp. No matter how I turn it I can't seem to set a boolean in my anim script to true from outside of the blueprint. Does anyone know how I may be able to solve this?
If I'm understanding correctly, I think this may help:
answered Apr 01 '14 at 12:09 PM
Ray Arnett STAFF
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