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Third-person aim

Hello, I have a question about, what's the better way to code aim for the third-person game, that'd look like this https://www.youtube.com/watch?v=Ei1XJtyy404. The easiest way to hardcode viewport at some resolution in hud, but I don't think it's a good choice. So another idea is to get character mesh(or even capsule) in viewport coords and make then + some float. Maybe there're some better ideas?

Because now it looks like this: alt text

Thx for answering.

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asked May 12 '15 at 08:26 PM in Blueprint Scripting

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Psychoman
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avatar image Azarus May 12 '15 at 08:35 PM

That one actually looks crappy. No matter what game it is. There is nothing wrong copying the aim logic from Dead Space of from Mass Effect. They probably spent a lots of time testing what is comfortable to the player :)

avatar image Psychoman May 12 '15 at 09:03 PM

Sure it looks crappy, because its not adjusted. Here I'm asking what decision is better.

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