Third-person aim

Hello, I have a question about, what’s the better way to code aim for the third-person game, that’d look like this Star Wars Battlefront 1 gameplay Tatooine Dune Sea - Galactic Civil War mission 1 - YouTube. The easiest way to hardcode viewport at some resolution in hud, but I don’t think it’s a good choice. So another idea is to get character mesh(or even capsule) in viewport coords and make then + some float. Maybe there’re some better ideas?

Because now it looks like this:

Thx for answering.

That one actually looks crappy. No matter what game it is. There is nothing wrong copying the aim logic from Dead Space of from Mass Effect. They probably spent a lots of time testing what is comfortable to the player :slight_smile:

Sure it looks crappy, because its not adjusted. Here I’m asking what decision is better.