Want to make a copy of a UTextureRenderTarget2D

I am trying to mimic a player taking a picture. I am using a USceneCaptureComponent2D to update the picture the player just took. It works fine but when I try to copy the UTextureRenderTarget2D, to save the texture in an array of texture, it says that the copy constructor is inaccessible so I am not able to copy the texture. Does anyone know a way to get a copy of a texture?

My plan right now is to precreate the number of “pictures” the player can take and then try to change the USceneCaptureComponent2D’s RenderTarget to one of the ones that I already precreated but I am not having any luck with this. It crashes the game.

Anyone have any suggestions on what I can do?