2 of the same custom collisions interacting don't trigger events?
In the first preview it seemed like overlapping objects were having issues with errors stating in the blueprint objects as yellow warnings no result would occur, and now the warning has gone but it looks like none of the custom collision types setup in Project Settings>Engine>Collision are working correctly when overlapping. I've setup a "TRIG_Room" object channel, and though it works when my player overlaps it (which is a pawn type) it doesn't work when 2 "TRIG_Room" objects are overlapping.
I entered this as JIRA UE-15768. Our developers will be investigating the issue further and we will post back here with updates as we have them.
The workaround for the issue would be to add in a slight delay between the 2 spawned blueprints or recreate the blueprints in 4.8.
answered May 18 '15 at 05:07 PM
TJ V ♦♦ STAFF
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