[4.8.0 P2] GearVR packaging crashes on Mac OS X 10.10.3

4.7.6 works (GearVR from UE 4.7.6 on Mac works with (project dir)/Build/Android/assets/oculussig_xxx - XR Development - Unreal Engine Forums)

4.8.0 Preview 2 crashes following the same procedure. I’ve coped a portion of the crash dump from the output log. At the bottom It looks like it’s trying to run an .exe file but this is running on Mac OS X 10.10.3.

**

ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binari
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binari
Stacktrace:   at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfi
  at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String Comma
  at AutomationTool.CommandUtils.RunUBT (AutomationTool.Co
mmandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.G
  at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.Strin
  at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform Targ
  at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdate
  at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename un
  at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 
  at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
  at BuildCommand.Execute () [0x00000] in <filename unknown>:0 
Program.Main: ERROR: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe

**

YAY! The latest version 4.8.0 Preview 3 downloaded onto my MacBook Pro now builds successfully for GearVR, Note 4 Innovator Edition. The first time putting on the HMD produces blurry colors but if I take the headset off and put it on again the game renders and runs successfully.

Not really a problem but this issue still holds true: GearVR from UE 4.7.6 on Mac works with (project dir)/Build/Android/assets/oculussig_xxx - XR Development - Unreal Engine Forums