Apex cloth scrambles/flips textures on character.
Here is the character without the apex cloth.
Here it is with apex cloth. Notice everything is flipped except her left arm appears to be normal.
My material. With and without the textureCoordinate node its the same results.
Here are the settings for the base color texture
All the textures were made in Substance Painter. The skeletal mesh was made in Blender. I made the cloth simulation for the dress with the standalone Apex cloth tool.
I've seen similar questions and this is the result of everything I've found in them. I'm sort of at a loss for what to try next and don't understand why the Apex cloth would flip my UVs like this, if that is what it is doing.
asked May 13 '15 at 04:42 AM in Using UE4
If you're following geodav's tutorial with the external Apex cloth tool, you need to go to the Input Mesh tab (first one) and in the modifications pane to the right, set UV Origin Bottom Left. The APX file affects the UVs and this is why you're getting odd behaviour.
Hope this answer helps someone even if it's too late to help the OP.
answered Mar 01 '16 at 06:06 AM
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