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Apex cloth scrambles/flips textures on character.

Here is the character without the apex cloth. alt text

Here it is with apex cloth. Notice everything is flipped except her left arm appears to be normal. alt text

My material. With and without the textureCoordinate node its the same results. alt text

Here are the settings for the base color texture alt text

All the textures were made in Substance Painter. The skeletal mesh was made in Blender. I made the cloth simulation for the dress with the standalone Apex cloth tool.

I've seen similar questions and this is the result of everything I've found in them. I'm sort of at a loss for what to try next and don't understand why the Apex cloth would flip my UVs like this, if that is what it is doing.

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without apex.png (192.0 kB)
with apex.png (274.7 kB)
material.png (178.5 kB)
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asked May 13 '15 at 04:42 AM in Using UE4

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masterwigglestin
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avatar image masterwigglestin May 24 '15 at 06:27 AM

Still struggling with this.

avatar image Rainman85 Feb 08 '16 at 12:45 PM

I'm facing exactly the same problem. I've repeated step-by-step a video tutorial of Geo Dav https://www.youtube.com/watch?v=VW7M0f04RwQ but cloth's UVs are flipped once I assign apx to it.

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1 answer: sort voted first

If you're following geodav's tutorial with the external Apex cloth tool, you need to go to the Input Mesh tab (first one) and in the modifications pane to the right, set UV Origin Bottom Left. The APX file affects the UVs and this is why you're getting odd behaviour.

Hope this answer helps someone even if it's too late to help the OP.

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answered Mar 01 '16 at 06:06 AM

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slasher84
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avatar image masterwigglestin Mar 21 '16 at 05:30 AM

Thanks. I will have to try this.

avatar image masterwigglestin Apr 06 '16 at 04:43 PM

You are a hero.

avatar image UDKAP Jun 10 '16 at 10:26 AM

I am having the same issue, but i am using the 3ds max apex plugin. Where can I find this "set UV Origin Bottom Left" option?

avatar image slasher84 Jun 10 '16 at 11:27 PM

UDKAP, you will probably need to ask this as a new question as I haven't used 3DSMax in a very long time, never with APEX and I suspect no one looking here has either as the question is specific to the standalone tool. I quickly checked google but only found your question over at nvidia.

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