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How does UObject->Rename() work?

Hey guys,

I'm trying to create a simple blueprint function to allow actors to be renamed.

I'm trying to use UObject->Rename but I'm not sure how it works, I've tried ActorPointer->Rename(FStringName), I think I might need to define the other parameters, but I'm not sure what they should be.

Any ideas?

Thanks.

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asked Apr 01 '14 at 03:51 AM in C++ Programming

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Ineni.Realtime
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Alright, so I figured it out, you use (Relevant AActor*)->GetOuter() for the outer parameter and REN_None or something (Look in the definition thing) for the 3rd parameter. This doesn't, however, change the display name of the object, but it works well enough for me.

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answered Apr 04 '14 at 12:13 PM

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Ineni.Realtime
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avatar image Rama Apr 04 '14 at 12:24 PM

Congrats on finding a solution!

:)

Rama

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