How does UObject->Rename() work?

Hey guys,

I’m trying to create a simple blueprint function to allow actors to be renamed.

I’m trying to use UObject->Rename but I’m not sure how it works, I’ve tried ActorPointer->Rename(FStringName), I think I might need to define the other parameters, but I’m not sure what they should be.

Any ideas?

Thanks.

Alright, so I figured it out, you use (Relevant AActor*)->GetOuter() for the outer parameter and REN_None or something (Look in the definition thing) for the 3rd parameter. This doesn’t, however, change the display name of the object, but it works well enough for me.

Congrats on finding a solution!

:slight_smile:

Rama