Root motion seen by Unreal, but not applied
So, I've been searching around a lot, and in fact, this is a problem I seem to have every time I work with Unreal. (Probably mostly because I forget what the solution was.)
I'm trying to apply root motion to an animated creature in my game. The root bone and everything appears to be correct, because the root motion is cancelled out when I select Root Motion, i.e. there is no "snapping" effect. However, the motion is not then reapplied to the creature. This is exactly the same as if I play the animation in preview mode with "Process Root Motion" turned off. On a turning animation, the creature does not turn at all, but instead plays a nice smooth animation of stepping in place.
This seems to be the exact same problem as this post from 2004: https://answers.unrealengine.com/questions/64893/root-motion-not-being-reapplied-to-capsule.html
Unfortunately, that post was never answered, so I'm still in the dark. Any thoughts?
asked May 13 '15 at 05:54 AM in Using UE4
Try inherit ACharacter for your creature class. Root motion feature has effect only when you are using CharacterMovementComponent. It'll work if you enable tick of CharacterMovementComponent.
answered May 13 '15 at 07:27 AM
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