[4.8] Only first loaded sound working Android

Hi,

I am making an android app and I am loading each sound using

UPROPERTY(VisibleAnyWhere, BlueprintReadWrite, Category = Sounds)

class UAudioComponent* Sound;

in the .h and in the .cpp:

Sound = initializer.CreateDefaultSubobject(this, TEXT("Name"));

Then setting the sound to a SoundCue in the editor. I’ve got 5 sounds loaded in this way but only the first one works. I have tried replacing the first sound in the editor with the other ones to make sure that they work and they play just fine.

Although other sounds work if playing through blueprints…

All the sounds work fine when in the editor version 4.8.

Thanks

Updating to the latest build has fixed this