Animation from Maya import problem

I am trying to import animation from Maya 2016 to UE4.

Maya project file is here - Dropbox - Error

I have tried to export animation from Maya to FBX 2013 format with different settings…

But after import to UE4 animation is imported not 100% correctly. Difference in hands. In original animation hands position is totally static (same shown in FXB viewer).
But in UE4 there is some ugly jitter on hands…

I totally have no idea why it happens…

PS
Basic Epic skeleton is used.

Hi!

You need fix your animation before export. Your animation curves has extra keys.

This is your problem

Change timeline range from “1 - 22” to “0 - 23”. Select Root joint, then menu Select → Hierarchy. In menu Edit → Keys → Bake Simulation → [ ] (dialog) and set From Channel Box. In Channel box select translate and rotate channels. Press Bake. Delete all keys in 0 and 23 frames.

Select all keys and move it all to one frame to begin. Because in UE4 animation begin from zero frame.

Export to FBX and import to UE4. Jitter must be gone.

Thanks a lot, will test as soon as get home from work!

Thanks, it worked!