While the game is running, is it possible to (i) change the default value of a blueprint variable (ii) change the value of a variable on an ?
Example 1: Blueprint BP_Enemy has int variable Health with default value 100. While playing I realise the spawned enemies are too easy to kill, so I want to increase the default health value to 200. Is this possible?
Example 2: I pause the game and want to give a single instance of an enemy 1000 health.
I realise I can work around these cases by implementing special custom logic, but I would like to be able to achieve the same result in a general way using the debugger. Ideal solution would be:
Solution 1: Hit pause. Open BP_Enemy. Select Health variable. Change Default Value to 200. Hit Compile. Hit play.
Solution 2: Pause game. Select enemy in viewport. Modify Health value in Details to 1000.
I hope I’m just missing an option!
Thanks