Matinee data and spawned actors
I've got the hang of using creating InterpData objects to share Matinee data across actors, but I can't seem to find a way to assign an actor to a given group via blueprint, like it was possible in Kismet in UE 3.
This means I am unable to have an actor spawned at runtime participate in a Matinee.
Have I missed something or is not possible (yet)?
asked May 13 '15 at 09:46 AM in Using UE4
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