Unreal Engine 4.7.6 Build Failed Windows

I get 3 error(s) and 35 warning(s). I don’t understand any of this so perhaps someone could enlighten me as to what I’ve done wrong.

Hey ,

Thank you for including your . Unfortunately, we do need to see the full . Could you please save them as a .txt file and upload them to your next reply? Also, have you moved any of your assets around, renamed them, or deleted them while they were being addressed by another asset, blueprint or map within your project?

Thanks!

Yes, I think I did move and delete some assets while they were being referenced in Blueprints

[link text][1]

42608-cherrylog.txt (1.42 MB)

I’ve linked the log below. Also, I don’t know if this helps, but I’m also unable to compile C++ code

Hey ,

After reviewing your error , it looks as if a few files are missing and that your reflection capture wasn’t actually captured, so that will be showing up as black.

LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
LogMaterial:Warning: Reflection capture was loaded without any valid capture data and will be black.  This can happen if the DDC was not up to date during cooking.  Load the map in the editor once before cooking to fix.  SphereReflectionCaptureComponent
LogLinker:Warning: Can't find file '/Game/Meshes/Special_MeshEFX_02'
LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Special_MeshEFX_02.Special_MeshEFX_02'

Please look through your project and see if you can figure out where these files went, or if you actually did delete them. If they’re still referenced in your project, it’s going to cause an issue. It’s also possible that these files are corrupted, so you may need to recreate them. In regards to the reflection capture, I would suggest recapturing the reflection and making sure that it actually captures and saves it. There should be a button that’s specifically for capturing the reflections.

Let me know if you run into any further questions after looking over what has been found. Make sure to send any updated packaging failure so we can review them further.

Thanks!

Hey ,

I have not heard from you in quite some time. For this reason, I must close this thread currently. However, if you have any further questions regarding this topic, please feel free to reply back and I will assist you further. For any other questions, please open a new question on AnswerHub!

Thanks!

Thanks ,

Unfortunately I found the easiest solution was to build a new project and manually transfer over everything in order to eliminate any corrupted folders or files. I decided on this course after trying in vain to eliminate the errors in my old project

Hey,

I completely understand. Please let us know if you have any further questions, we’re more than happy to help you out! :slight_smile:

Have a great day!