RunUAT.bat Error Unreal engine 4.8 Preview2
Hi, I've been trying to adress exactly what is wrong with my project and why it won't package. It plays just fine in the editor, but i've been trying to package it for a while now, and it's not really working. No matter what it always build fails, and the runUAT.bat error. I'm not sure if it's a corrupted file, or something, I will place the output log from the build because i do not know what the error is.link text
Here is the game that I'm working on and you could help save. http://mfi.re/watch/7tte6j64c2lbvl3/Prroject_Ehanced.mp4
and here is a video of the day night cycle, and whatnot, more outside environment. http://mfi.re/watch/mzv0mrhrds6vw6p/Modular_Map10_MatineeActor_1_30fps_1280x720_02.mp4
I really want to make this game a possibility, but without the ability to cook i simply cannot.
General Information is listed below to help out the process: -The game is done entirely in blueprints -It is using multiplayer. -there is a lot of things the player is doing, and is able to do. (I'm not sure if corrupted code is a thing, but maybe a possibility.) -I have moved my version from 4.7.5 up to 4.8 preview, to try to help solve this and same error. -I have 2 drives, one for storage and one for my registry. My project is located on my storage files. Any more information i will give, just message me, or comment.
here is a quick picture:
asked May 13 '15 at 11:58 AM in Packaging & Deployment
I have not heard from you in quite some time. At this time, I must close your thread out as being marked 'answered'. However, if you have any further questions or concerns regarding this specific topic, do not hesitate to reply back.
answered May 22 '15 at 02:15 PM
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