How to set the collision on skeletal mesh?

Hi guys,

For example, for the character from template third person?
I created phisics assets, but still only react on the capsule
I turned off collision for the capsule, but the effect is the same (but yet falls to the ground).

Hi!

You need fix Capsule Radius

Thanks for the answer! No, I want to collision has been on the whole skeleton, and disable capsule collision. As I understand with the character as a parent class you can not do it. So now I have changed parent class to pawn and made a skeleton component as root component. Related question: