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Moving navmesh without rebuilding it.

Hi, in my project, I need to move some big platforms with characters walking on it. I'm using navmesh for pathfinding and movement. When I enable dynamic navmesh generation, it regenerates navmesh but it stops characters from moving during that operation. What I need is more like moving baked navmesh together with my platfroms. Is it possible?

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asked May 13 '15 at 01:32 PM in C++ Programming

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leszek.s
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It's in our backlog, but we currently don't support navmesh on moving platforms.

Is it possible to use the standard trick of moving everything else? :D Or if it's possible you could try using navigation-free movement for AI on platforms (so called "straight-line" paths).

Cheers,

--mieszko

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answered May 13 '15 at 01:39 PM

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MieszkoZ STAFF
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avatar image leszek.s May 13 '15 at 01:53 PM

Thanks for your quick answer.

Unfortunately, that trick won't work because there can be several platforms moving in different directions at the same time. So I see that I need to handle simple navigation by myself for now.

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